2025 Showreel

This is a reel showing some of the commercial work I’ve had the opportunity to work on, my tasks ranged from base modeling ,layout, texturing, shading, shot lighting, composting , leading teams, supervising and laying down technical foundations for some projects. There is still projects not released and some were cut to shorten the duration of the reel.

Quick Tip: Retopo and optimize assets with UVs in Houdini

Houdini 20 Introduced a Quad Remesher, lets take advantage of it and optimize this rock scan and keep the UV’s. We begin by importing the asset and scaling it to the correct size. Next, we add a PolyReduce node to reduce the polygon count to a level the QuadRemesh node can handle. Since this node is still in beta, I recommend feeding it a reasonable number of polygons to achieve the best and fastest results. Then, we drop a QuadRemesh node and connect it, adding a Clean node before it to ensure our mesh is clean. Tweak the settings until we…

Free CG Resources!

A while ago i had a small shop on Gumroad where i shared a few things for C4D and CG in general, I’m shifting focus from Gumroad itself since it is no longer partnered with PayPal, plus most of these resources are now very outdated as better tools have come out, So i’m giving them away via Patreon. Here is a quick summary of what they are Spline Profiles 1.4Spline profiles is a small collection of 180 spline loops that can be used to create crown moldings and as custom Text profiles, this nifty collection is grouped into a Cinema 4D…