Josef Bsharah

Josef Bsharah

Morgan's House

Morgan's House

Interpretation of Rob Turpin's illustration of Organ Morgan's house. This piece was made to practice some of what i learned during my time at axis last year, the style of the illustration was perfect to allow me to step out of my photo-realistic comfort zone

Signal Horizon

Signal Horizon

My Latest artwork, made while learning substance painter, modeling done in Cinema 4D, texturing done in Substance Painter and Photoshop, post processed/comped in Photoshop. Grass assets by evermotion.org, rock assets by blender guru.

Jade

Jade

Artwork made in Cinema 4D R16, lit and rendered with Octane Render, textured and post processed using Photoshop

Compass

Compass

One of the first tests done with substance, it was great discovering how triplanar projections worked so had to make something to utilize that plus all the other features of painter!. Was also a great opportunity to try some more "fantasy", was good fun to make!

Seed - Daytime

Seed - Daytime

Started studying Arnold Renderer a while back and decided to pay homage to one of my favorite games (Dino Crisis), it was ahead of its time when it came to environment story telling, hope you enjoy it

Seed

Seed

Started studying Arnold Renderer a while back and decided to pay homage to one of my favorite games (Dino Crisis 2), it was ahead of its time when it came to environment story telling, hope you enjoy it, check out the day time renders of this here. Seed Day Time

Station 23

Station 23

Station 23 is a continuation of my signal horizon artwork i did a while back, the goal was to show another part of this world where it is still lush and green with a bit of human chaos, the project was aimed originally to be on a much bigger scale

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